Unofficial wiki · tools · launch intel
Casualties:
Unknown
field guide.
The numbers the game doesn't show you. Layer routes, injury triage, item stats and crafting chains — built from the demo, ready for the November 9 launch.
Full release in
09 NOV 2026 · 15:00 CET · $22.99
Full release
09 NOV 2026
15:00 CET · $22.99
Demo layers
05 / 11
Ends at Overgrown Depths
Playable characters
03
Experiment · Milky · Dune
Tracked items
300
Full-game target
Start here
Your first hour has a shape.
Do these four things before you trust a dark tunnel.
- 01 Learn the health panel first Open it with R. You cannot treat what you cannot read: bleeding rate, skin health, pain and infection all live here. Read the injury guide
- 02 Craft a Foliage Bag before exploring One Rope plus two Canvas at INT 5. It is the difference between a run and a loot run. See the early recipe chain
- 03 Secure light and clean water The Emergency Light lasts ten minutes. Glowplant Fruit is a backup, not a plan. Boil groundwater before you drink it. Survival priorities
- 04 Practice the triage order Bleeding first, then airway and consciousness, then infection, then bones. The order is what keeps small mistakes from becoming deaths. Open the triage tool
The descent
Eleven layers.
One way down.
Every layer is 300 meters tall. The demo stops at the Overgrown Depths; the full game continues to the cargo and the ascent.
Depth gauge // 0-3,300 m
Select a stratum
- 01 Gravel Lands 0–300 m 15.0°C Low Playable
- 02 Deeper Gravel Lands 300–600 m 17.5°C Moderate Playable
- 03 Dried Desert 600–900 m 26.6°C High Playable
- 04 Wasteland 900–1,200 m 25.8°C Severe Playable
- 05 Overgrown Depths 1,200–1,500 m 21.8°C Extreme Playable
- End of demo · 1,500 m06 Frozen Chasm 1,500–1,800 m -30.6°C Extreme Locked
- 07 Fungal Pools 1,800–2,100 m 17.8°C High Locked
- 08 Crystalline Hollow 2,100–2,400 m 18.5°C High Locked
- 09 Geothermal Vents 2,400–2,700 m 20.9°C Extreme Locked
- 10 Where We Must Reach 2,700–3,000 m Unknown Unknown Locked
- 11 Crimson Ascent 3,000–3,300 m Unknown Unknown Locked
Field tools
Instruments, not decoration.
Field manual
Read before you descend.
Start here 12 min · Beginner
Casualties: Unknown beginner guide: survive your first descent
Controls, the first 30 minutes, the Foliage Bag rush, injury triage and the five mistakes that end most Layer 1 runs.
Read the guideThreat board
Not every problem
can be outrun.
The bestiary tracks what each enemy actually does to a limb, which attacks can be dodged, and which traps can be disarmed without losing a finger. Start with the four threats that end most mid-game runs.
Official key art · Orsoniks
The story
The Corporation sent thousands. You are one.
A bioengineered Experiment, a lost piece of cargo and a planet full of failed expeditions. The lore is buried in E-PDA notes, survivor dialogue and the cargo manifests you were never meant to read.
SAW-01 - Experiment
SAW-03 - Milky
SAW-12 - Dune
Before launch
The demo ends at 1,500 meters. The guide doesn't.
We track confirmed pre-release details for layers 6-11, the three endings and the launch build, and mark every unverified claim. No invented maps, no fake item stats.