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Full release 09 NOV 2026

CU//Field Guide

Unofficial wiki · tools · launch intel

Casualties:
Unknown
field guide.

The numbers the game doesn't show you. Layer routes, injury triage, item stats and crafting chains — built from the demo, ready for the November 9 launch.

Full release in

d h m s

09 NOV 2026 · 15:00 CET · $22.99

Launch intel
Official Casualties: Unknown key art: an Experiment with a bandaged arm sits beside a sleeping bag under a cave opening on the Gray Planet
Official key art · Orsoniks Survival odds: near 0%

Full release

09 NOV 2026

15:00 CET · $22.99

Demo layers

05 / 11

Ends at Overgrown Depths

Playable characters

03

Experiment · Milky · Dune

Tracked items

300

Full-game target

Start here

Your first hour has a shape.

  1. 01 Learn the health panel first Open it with R. You cannot treat what you cannot read: bleeding rate, skin health, pain and infection all live here. Read the injury guide
  2. 02 Craft a Foliage Bag before exploring One Rope plus two Canvas at INT 5. It is the difference between a run and a loot run. See the early recipe chain
  3. 03 Secure light and clean water The Emergency Light lasts ten minutes. Glowplant Fruit is a backup, not a plan. Boil groundwater before you drink it. Survival priorities
  4. 04 Practice the triage order Bleeding first, then airway and consciousness, then infection, then bones. The order is what keeps small mistakes from becoming deaths. Open the triage tool

Field tools

Instruments, not decoration.

All tools

Threat board

Not every problem
can be outrun.

The bestiary tracks what each enemy actually does to a limb, which attacks can be dodged, and which traps can be disarmed without losing a finger. Start with the four threats that end most mid-game runs.

25 entries Damage values Trap counters
Open the bestiary
Official Casualties: Unknown key art showing an Experiment holding a bandage in a glowing cave

Official key art · Orsoniks

The story

The Corporation sent thousands. You are one.

A bioengineered Experiment, a lost piece of cargo and a planet full of failed expeditions. The lore is buried in E-PDA notes, survivor dialogue and the cargo manifests you were never meant to read.

SAW-01 - Experiment

SAW-03 - Milky

SAW-12 - Dune

Before launch

The demo ends at 1,500 meters. The guide doesn't.

We track confirmed pre-release details for layers 6-11, the three endings and the launch build, and mark every unverified claim. No invented maps, no fake item stats.

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