Field instrument 03
Plan the craft.
Not the panic.
Choose a recipe, set how many batches you need and check the exact ingredients. Add crafts to a checklist that survives a page reload.
Interactive crafting calculator
-
Select a recipe
Choose a recipe from the list to see its ingredients and notes.
Output
-
Field checklist
Crafting rules
Intelligence is a gate, not a suggestion.
If your INT is below the recipe requirement, the craft can fail. One level below is a 50% minor failure; two levels is a 50% major failure; three levels is a critical failure that damages both hands. Four or more levels below and the recipe is hidden.
Full crafting guide| INT gap | Failure | Result |
|---|---|---|
| At requirement | None | Normal craft. |
| -1 | 50% minor | Condition reduced 10-90%. |
| -2 | 50% major | No item produced. |
| -3 | 50% critical | No item, hand pain, skin damage and bleeding. |
| -4 or worse | Hidden | Recipe not shown. |
Recipe index
All tracked recipes
28 entries · demo data
| Recipe | INT | Output | Ingredients | Use |
|---|---|---|---|---|
| Rope | 1 | 1 | Any Foliage-quality item ×2 | Core material for bags, canteens, tourniquets and early tools. |
| Canvas | 2 | 1 | Any Foliage-quality item ×3 | Used in Foliage Bags, Backpacks and Ripped Dressings. |
| String | 5 | 3 | Rope ×2, Any Cutting-quality item | A common ingredient in bags, splints and tourniquets. |
| Wood Cube | 4 | 1 | Wood Scraps ×3, Bio-chem Fluid (10 mL) | Turns scrap wood into a workable building material. |
| Wood Panel | 4 | 5 | Wood Cube (at least 90% condition), Any Cutting-quality item | Used in splints, backpacks and material pouches. |
| Nails | 5 | 2 | Scrap Cube, Any Cutting-quality item | Nails quality for splints, bags and scrap construction. |
| Scrap Panel | 5 | 5 | Scrap Cube (at least 90% condition), Any Cutting-quality item | The metal backbone of improvised weapons and tools. |
| Campfire | 4 | 1 | Any Firestarter-quality item, Any Flammable-quality item ×3 | Heat source for cooking and boiling water. |
| Torch | 5 | 1 | Stick ×2, Rope | A cheap handheld light for the early layers. |
| Makeshift Headlamp | 4 | 1 | Stiff Carcass, Glowplant Fruit, Rope | Frees both hands while providing light. A strong first-layer craft. |
| Lantern | 10 | 1 | Emissive Crystal Shard, Flexiglass, Wood Panel ×2, Any Nails-quality item, Any Hammering-quality item | A durable, bright light source for the middle layers. |
| Canteen | 6 | 1 | Chunk of Plastic ×2, Rope, Bio-chem Fluid (10 mL) | 300 mL fluid container; the best early water upgrade. |
| Foliage Bag | 5 | 1 | Rope, Canvas ×2 | 4u container with 25% encumbrance reduction. |
| Sling Bag | 7 | 1 | Foliage Bag, String, Rope ×2 | Wearable 4u container with 40% encumbrance reduction. |
| Material Pouch | 10 | 1 | Rope, String ×2, Wood Panel ×3, Any Nails-quality item, Canvas, Any Hammering-quality item | A high-reduction pouch for crafting materials, especially Canvas. |
| Backpack | 13 | 1 | Rope ×2, Wood Panel, Canvas ×5, String ×3, Any Cutting-quality item | 7.5u capacity, 45% encumbrance reduction and 7% insulation. |
| Dressing | 5 | 1 | Ripped Dressing ×2 (at least 90% condition) | A 12-wrap bandage for bleeding, skin, pain and bone recovery. |
| Sterilized Dressing | 1 | 1 | Dressing (at least 90% condition), Any Antiseptic liquid (20 total quality) | A cleaner dressing that reduces infection risk when bandaging. |
| Tourniquet | 9 | 1 | Rope ×2, String, Chunk of Plastic, Bio-chem Fluid (10 mL) | 8-use emergency bleeding control. Reapply before the 9-minute mark. |
| Splint | 8 | 1 | Wood Panel ×3, Scrap Tube ×2, Any Nails-quality item, Any Hammering-quality item | 2.5× fracture healing and 2× dislocation healing for 66 minutes. |
| Flimsy Knife | 4 | 1 | Scrap Metal (at least 90% condition), Rope, Wood Cube | Your first cutting tool and the base for a Makeshift Digging Tool. |
| Makeshift Digging Tool | 7 | 1 | Flimsy Knife, Rope, Stick ×2, Bio-chem Fluid (10 mL) | 65 tile damage; the first tool that makes tunneling practical. |
| Crude Cleaver | 9 | 1 | Stick, Scrap Panel ×2, Any Nails-quality item, Any Hammering-quality item | A heavy early blade and the base for the Machete. |
| Machete | 12 | 1 | Crude Cleaver, Scrap Panel ×3, Bio-chem Fluid (30 mL), Any Hammering-quality item | 50 enemy damage, 38 tile damage and 200 Cutting quality. |
| Foliage Meal | 7 | 1 | Any Heat Source, Any Foliage-quality item ×3, Any Produce-quality item | A cheap cooked meal when you have more leaves than real food. |
| Nutrient Bar | 9 | 1 | Any Heat Source, Any Flour-quality item, Any Produce-quality item (at least 50% condition), Any Fat liquid (25 total quality) | Three bites, 12.5 satiation each, and no decay timer. |
| Bread | 7 | 1 | Any Heat Source, Any Flour-quality item, Any Water liquid (150 total quality) | A filling cooked food and an ingredient for burgers. |
| Charcoal | 7 | 3 | Any Heat Source, Droppings, Bio-chem Fluid (10 mL) | A clean flammable material for campfires and filtration. |
Recipes are curated from the current demo crafting table. Some recipes accept any item with the required crafting quality; the table lists the representative ingredient, not every valid substitute.