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Full release 09 NOV 2026

CU//Field Guide
Utility Not craftable

Blueprint

A random recipe unlock and a small INT boost in one sheet.

Use a Blueprint from the inventory to gain 25 INT experience and unlock a random recipe without meeting its INT requirement.

Weight
0.2u
Value
6
INT to recognize
0
INT to craft
—
Decay
None

What it does

Blueprints are guaranteed drops from life-pod chests, which makes every life-pod worth checking. Using one grants 25 INT experience and unlocks a random recipe, bypassing its normal intelligence requirement. That can open a powerful craft long before you would otherwise reach it.

The unlock is random, so the value varies wildly. A blueprint that teaches a late-game medical recipe is a run-defining find; one that teaches a wooden tool is merely useful. Either way, reading it costs nothing but a inventory slot.

Effects and usage

  • Use from the inventory to consume it.
  • Grants 25 INT experience.
  • Unlocks one random recipe without its INT requirement.
  • Guaranteed drop from life-pod chests.

How to get it

Guaranteed in life-pod chests.

This item is found as loot or bought from survivors; it has no crafting recipe in the current demo build. Its value scales with condition, charge or fluid volume, so sell it only after checking the trade value.

Field notes

  • Check every life-pod chest before leaving the room.
  • Use blueprints early; the INT experience compounds.
  • Do not sell blueprints unless you have already read them.
  • A blueprint unlock can make a high-INT recipe craftable at low INT, but failure risk still applies.
Data note: values reflect Demo 7.0.1 and the public pre-release build. The full game releases on November 9, 2026 and may change item balance. If you spot a discrepancy, use the sources and corrections page to compare references.

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